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Blend Swap Procedural crystal shader
Web2 Base Color, 1 Mask Map (R-Metallic, G-Roughness, B-Emissive, A-Thickness), 1 Normal Map for each crystal. 1 Cube Map. 2 Base Parallax Map, 1 Bubbles Base map, 1 Cracks Map, 1 Composite Map, 1 Mask map, 1 Cloud Map, Each of the mentioned maps have unique textures in the RGB channel. 5 Detail Normal Map. All of the Textures are … WebApr 11, 2024 · If you just want to render to GBuffers (render textures that store surface data in deferred path), you can do it in shader graph or a custom shader (need to maintain after upgrading URP). For custom shaders, you can refer to URP's Lit shader & its include files . wwWwwwW1, Today at 9:55 AM. #2. Sluggy likes this. WebAdd depth to your project with Volumetric Crystal Materials Pack asset from Funktronic … distance between 124507 to 416122 india